Now that you know where to look, it’s time to cover a few more concepts that you’ll need before creating your first 3D model. Toolbar: Displays relevant tools for the mode you’re in.3D View Header: A top menu with a collection of context-aware functions.3D View: Contains a 3D visualization of the objects in the scene.Properties: Allows you to edit the properties of the selected scene and object.Outliner: Lists all objects in your scene.There are five regions on the screen that you’ll use to create your 3D objects: To visualize this, Blender has a gizmo at the top right that acts like a 3D compass and colored lines on the grid. The Z-axis is blue and moves from top to bottom.The Y-axis is green and moves from front to back.The X-axis is red and moves from left to right.You can orient yourself in the 3D space using the X, Y and Z axes: ![]() These objects are located in the 3D view. Note: Don’t see the elements above? Simply select File ► New ► General to generate a default scene. You now see the default scene that contains a cube, a camera and a light, as illustrated in the screenshot below: Click anywhere outside of the splash screen to get started. Once you have Blender installed, launch it and you’ll be greeted by a splash screen. Like other 3D modeling tools, Blender is a graphically intensive application check out the system requirements before installing to make sure your rig will run Blender without any hiccups. This tutorial uses Blender 2.92, but with any version of Blender from 2.8 onward you’ll be able to follow along just fine. If you don’t have Blender installed on your computer, download the latest version here.
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